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Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
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Lemmings - SamCoupe
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Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Agony - Amiga
Turrican 2 - AtariST
Project X - Amiga
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Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
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Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
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Super Star Soldier - pcengine
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Game info
AmstradCPC

Cop-Out

Cop-Out
GenreShoot em Up
DeveloperMikro-Gen
PublisherMikro-Gen
Released1986
Rating
Graphics:7.0
Sound:6.5
Gameplay:7.5
Overall:7.0
Reviewed byndial
Cop-Out is a shoot em up game set in the era of Prohibition, where you can walk left and right at the bottom of the screen, while at the same time moving a crosshair to shoot at the targets. The game was basic enough in terms of graphics and sound, and took only six months of development. Released only for the ZX Spectrum and Amstrad CPC computers.
 
Review
Cop-OutSTORY/GAMEPLAY:
Back in the lawless era of Prohibition you control a lone cop in America defending the streets against the gangsters and the bootleggers. Each of the ten available stages consists of a single screen in which men pop out from windows, roofs and boxes, firing bullets and hurling Molotov cocktails at you, which you must of course dodge. If you survive (not losing all of your nine available lives) for a set period of time, you will be taken to the next screen. Some bonuses in the form of flying bi-planes, cars as well as birds and bottles can give you extra score if you manage to shoot at too.
Cop-out is a fairly easy and fun game for its era, though it can easily get boring due to its repetitive gameplay.

GRAPHICS/SOUND:
Technically the game is fine, considering that it’s a mid 80's game released for the 8 bit home computers. The CPC offers pretty colorful visuals, but detail is missing in most of the backdrop scenery, mainly occupied by black color. Sprites move relative well too.
The music on the menu is a nice rendition of a very well known piano tune back in early '30s, while during gameplay a few, and rather basic, sound effects of gunshots and explosions accompany your mission.
 
Screenshots
  • Cop-Out
  • Cop-Out
  • Cop-Out
  • Cop-Out
  • Cop-Out
  • Cop-Out
  • Cop-Out
  • Cop-Out
  • Cop-Out
 
Gameplay sample
 
Hardware information

Amstrad CPC 464/664/6128

Amstrad CPC 464/664/6128CPU: ZiLOG Z80 4MHZ
MEMORY: 64 KB or 128 KB of RAM depending on the model (capable of being expanded to 512k using memory extension boards)
GRAPHICS: Motorola 6845 address generator, Mode 0: 160x200 / 16 colors, Mode 1: 320x200 / 4 colors, Mode 2: 640x200 / 2 colors, A colour palette of 27 colors was supported
SOUND: The CPC used the General Instrument AY-3-8912 sound chip, providing 3 channels Mono Sound (via internal speaker) but capable to offer Stereo Sound provided through a 3.5 mm headphones jack (with pretty impressive outcome!). Also, it is possible to play back digital sound samples at a resolution of approximately 5bit. This technique is very processor-intensive though.
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The Amstrad CPC 464/664/6128 (default) color palette
RGB 27-colors palette (16 on screen)
 
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